Tag Archives: comp

What Goes On During Judging

July 28, 2018

At our weekly Fun Comps, the Saturday Night Showdowns, judging has always, and will always be a complicated issue. I and a group of consultants have put in a lot of time and effort to come up with the best judging guideline we could. For myself, this has been a very stressful project, and although on the surface it may seem like only a few pages, but to get there has been a really huge task. I was glad to see our final revision put to the test and I have to say judging has never been easier or smoother. For those who were never a part of judging prior to this, all I can say is it was considerably more difficult. Imagine making a call based on 3 different sets of rules, and you get one person who insists on a rule that the other 2 never even heard of. Sometimes it wasn’t very pleasant and definitely was not consistent.

After the last Showdown, I was lucky enough to find myself in a conversation with someone who obviously felt a bit cheated on the judging. Of course I wanted to hear what their thoughts were and make any necessary adjustments if needed. The topic was based on their run and how they were penalized on something they felt nobody else was being penalized for. There can be a few reasons for this:

1 – After each round, we as the judges will announce what swayed the decision. “Tim advances due to Joe spinning out on his lead run”.
2 – As they were listening in on the judging, they didn’t hear the penalty that applied to them come up other than when it was judged for their run.

We do not have a single person competing who is pulling off perfect runs. Not a single person.

So what does that mean? It still doesn’t address the issue of why someone lost for a reason not given prior to their run, and possibly even after.

In each run there are many different situations being considered at any given time. No two runs are identical, and the judges are making their decisions based on the most obvious or most heavily weighted errors. The more skilled drivers end up being scrutinized more severely than we’ll say a beginner. That does NOT mean they are judged any differently than the beginner, it means their mistakes will not be as big or as obvious.

Every judge should go into every round fresh, knowing anything can and will happen. There should be no predetermined winner in mind, or any type of performance expected. Every round is anyone’s to win. First timer or seasoned veteran, you just never know.

Example A – The Beginner
The typical beginner may have a hard time holding the qualifying line. There will probably be a lot of corrections, erratic driving, slowing when they shouldn’t, shallow angle, missed clips, etc.

The judges will take this all into account when making their decision. Although all this is going on throughout the run, the statement of, “They made a huge correction in turn 3”  or “They missed clip 2” may be stated by one of the judges. Basically pointing out something that is probably going to sway things the most. This doesn’t mean that is the only issue, it simply means that’s the one that stands out the most.

When the results are announced, either reason will probably be given. The long, itemized list of other errors will not.

Example B – The Veteran
The typical Veteran will be able to pull off some very decent runs. Maintaining the qualifying line is probably not an issue. Hitting clips, not an issue. Maintaining angle, not an issue. However, there will be some mistakes being made. Depending on who is competing, these errors may come into play.

When evaluating the run of the Veteran, the same exact things are being considered in Example A and B. ALL THE SAME RULES APPLY TO BOTH. The main difference is, the Veteran isn’t having issues with the qualifying line or erratic driving, but they are still being judged on it. If the Veteran manages to pull off a near perfect run, you may hear something such as, “Their angle was a bit shallow on clip 4” or “They had to reach a bit for clip 1” These are the key points that MAY come into play on the following run. This doesn’t mean that is the only thing they were being judged on, it simply means these are the “Worst” incidents of the run.

If on the following run this same driver cannot maintain proximity with the Lead Car, when their loss is announced, the reason given will be “The Chase did not maintain proximity”. The other points aren’t given, they were just observations “Just in case”.

Example C – How This Is Applied
When 2 competitors are closely matched in skill and ability, the judges need to be very critical of the performance of both, especially if both are capable of laying down near perfect runs. For arguments sake, we will say both Lead and Chase runs are identical with the exception of Lead Car “A” ALMOST missing a clip while Lead Car “B” was as deep as possible in the same clip.

After an extremely clean lead and chase, you might hear, “The only thing I saw was “A” almost missed clip 1.” Basically looking for anything that might sway the decision if it comes down to that.

If a One More Time “OMT” is not an option, the decision would be based on Lead Car “A” not following the qualifying line as well as Lead Car “B”. This in no way suggests they were judged any differently than any other competitor during the entire comp, it is simply judged that way based on the level of performance of both drivers. Both were held to the same standard as the competitor in Example A, but the key factor was not a factor in Example A.

Being a part of judging and listening in can be very beneficial to everyone. Competitors will learn exactly what is being looked at and why certain decisions are made. There is a lot of reasoning behind certain calls, and it can greatly affect decisions made during their runs.

My personal take on the issue presented, before anyone feels the judging was unfair toward them,  they need to ask themselves a few questions:

  • Could it be POSSIBLE I did what the judges called me on?
  • If roles were reversed, would I feel losing would be the correct call for me?
  • Can I see everything that is going on, and concentrate on driving?
  • Am I so good, I can see what I’m doing and what my competitor is doing at all times?
  • Do I know the rules better than the judges?
  • Is my opinion completely unbiased?

Remember guys, judging is not easy. If you think it is, then you definitely are not ready to judge. If you aren’t ready to judge,

OBSOLETE!!! PLEASE SEE NEW GUIDE.Competition Judging Guide – Super-G Fun Comps

Here at Super-G R/C Drift Arena we started doing “Fun Comps” approximately 3 years ago. The idea behind the Fun Comps was to give the community a place to come together for an informal  Comp. In the process, get everyone to sharpen their skills and get familiar with pressures of competing. Nothing at stake, no big investments, just some good ol’ competition among friends. We always said we wanted it to be like a game of street ball with your friends.

Well as everyone knows, that fun game of street ball is going to eventually get competitive. So as time progressed, skills came up, and the competition started to be a lot tighter. Gone are the days of judging based on who crashed the least. The time for more formal judging has come.

The Super-G Competition Judging Guide is a collection of rules which has grown and evolved based on the Fun Comps from our very first one when Katsumi was running them. It has purposely been kept simple, with a lot of room to tighten up as the level of competition advances.

In speaking with many competitors it was clear there was a need for some clear, solid judging guidelines, as well as detailed explanations and visual representations. We are not saying this is the ultimate judging guide, we are simply sharing what we do here at Super-G. Hopefully the people entering the comps will take the time to review what the judges want to see, and how the various scenarios will impact the outcome.

Special thanks to the consulting team:
Steve Fujita, Joe Tam, Mark Santa Cruz, Nick Lepisto, Katsumi Kuwakino, Kevin Motter, Colin Chambers, Victor Esquivel, John Brasko, Shaine Collins, Mikko Yang, Jeff Yang,  Daniel Aguilar, Dennis Caroza, Rynne Degala, Chris Lagasca, Manuel Campalans, Ching H Lu

Tuner Evolution East Meets West R/C Dori-Fest Weekend

January 13-14, 2018
Tuner Evolution SoCal Weekend!

Tuner Evolution SoCal – East Meets West R/C Dori-Fest
This past weekend the Super-G’s home teams, The RawFew and Team Nanashi teamed up with our NorCal Fam, Limited Traction, Team Bushido,  Speed Junkies, and Tengu Drift,  to set up an awesome drift track at Tuner Evolution SoCal at the Anaheim Convention Center. This was their first show in SoCal and also the season opener for the Car Show Scene.

We didn’t know what to expect since none of us had ever attended a Tuner Evolution Event, but we were all hopeful. Please forgive my lack of photos. This weekend was crazy and there was a lot going on that demanded my personal attention, so I didn’t get to snap as many shots as I would l have liked to.

Saturday Morning we all met up at 9am to start the day setting up what we hoped to be an epic track. This was the first time Super-G and Limited Traction were combining their props and track pieces for a single event. We didn’t know what to expect, but we knew it was going to be something special. Limited Traction had brought down a trailer full just for this event! Since everyone present is familiar with doing events, the setup was quick. After we were done setting up, everyone went to rest up for the Saturday Night Pre-Event Session at Super-G.

At 7pm we opened the gates for our Official Tuner Evolution East Meets West R/C Dori-Fest Pre-Session. All the major players were represented. Super-G R/C Drift Arena was packed with SoCal’s RawFew, Nanashi, 1.10_Drift, Rare Arts USA, Tech 1 Drift, SwiftSuns, Team D-Style, and NorCal’s Limited Traction, Team Bushido, Team Wallride, Speed Junkies, Tengu Drift, Team D.T.F., and CenCal’s Driftwell, and The Shop, and Arizona’s very own O.C.D. Products! (Forgive me if I forgot anyone which I’m sure I have.) EVERYONE’S driving was on point! This was a seriously fun session with Tandem Trains non-stop.

We didn’t get out of there til 3:30am! It was just too much fun banging doors with everyone.

Sunday, the actual event was seriously something not to be missed. If you weren’t here, I’m sorry to say, you missed out on an epic event! The Super-G/Limited Traction booth was on fire all day! I’m sure on average we pulled the largest crowds. Of course when the bikini contest started we got a little thin, but that was only a short amount of time. Ha! The surface was really good, with some good bumpiness to add to the realism. MST Golds seemed to be the ticket for some good bite and good sideways action. Again, all the driving was top-notch.

Our man Miguel from Tuner Evolution surprised us with trophies for 1st, 2nd, and 3rd place. So we quickly decided the way to determine who’s taking these home was to do a 3 Car Tandem Battle and let the crowd be the judge.

The battles were awesome with each team getting 3 warm up laps and 1 official judged lap.

First place was won by Al – Limited Traction, Erik – Speed Junkies, and Josh – Vertex R/C. Second place – Dennis – Limited Traction, Steve – RawFew, and Ethan – RawFew. Third place – Nick – RawFew, Mark – RawFew, and Kevin – RawFew! Congrats to all the winners! It looks like 3 Man Team Tandems are going to be a thing here on the West Coast, so everyone better step up their Team Tandem Game!

Here’s the RawFew’s very own Ethan. He’s been coming to Super-G for a few months now and is just killin it! He just turned 11 (I think) and can slide with the best of them. We are proud to have him on the team. He did his part to take the win, but unfortunately Dennis and myself were only able to pull a second place win, but a win is a win, right? Expect to see more of Ethan in the future!

We here at Super-G R/C Drift Arena would like to give a huge thank you to everyone who came out to support this event. We hope you all had a great time. I know we did. Keep an eye out for more events like this. It just keeps getting better guys!

Special thanks to: RawFew, Team Nanashi, 1.10_Drift, Drftndm, Rare Arts USA, Limited Traction, Team Bushido, Speed Junkies, Tengu Drift, Team WallRide, Team D.T.F., Tech 1 Drift, SwiftSuns, Team D-Style, DriftWell, The Ship, Vertex R/C, and O.C.D. Products!

Saturday Night Battle Guidlines

Super-G Saturday Night Battle Rule Set:
First and foremost, the objective of the Super-G Saturday Night Battles is to have FUN! Competitiveness needs to take a
backseat to fun at these events. We want to keep the Saturday Night Battles on the same level as a game of Street Ball
with your friends, or a night out shooting pool with the guys. Emphasis on skill building and fun.

1 – Super-G Saturday Night Battles will typically run a King of the Hill format for qualifying
  • Participants will line up in random order and will have 2 runs
  • The leading or winning car will lead first, and will switch for the following run
  • The judges will announce the winner based on the 2 runs
  • In case of a tie, OMT (One More Time) will be requested by the judges
  • After 3 OMTs, the judges will be forced to make a decision
  • The winner will remain and challenge the next participant, the loser will go to the back of the rotation
  • Once any participant accumulates 3 wins, they will be seated in the Top 8 competition to follow King of the Hill
2 – The objective of the Lead Car:
  • Run the Qualifying Line (Will be demonstrated prior to start of competition)
  • All clipping points should be hit. Missed clips will be a deduction
  • Must go on Green Light. No waiting. Three bad starts result in a Loss
3 – The objective of the Chase Car:
  • Maintain close proximity to the lead car
  • Matching angle is a plus
  • Proximity takes priority over matching angle. However, not enough angle will be a deduction
  • Does NOT need to pass through the clipping points. Lead car is the moving clip for the chase
  • MUST NOT interfere with the line of the Lead Car
  • Green Light does NOT apply. Chase Car can start when desired
4 – If the Lead Car runs a perfect lead run and the Chase Car maintains close proximity, (Perfect Lead, Perfect Chase)
  • The advantage will be awarded to the Chase Car for that run
  • The Lead has the easier task as they dictate the speed, angle, and the line is set
  • The Chase Car is considered to have a more difficult task, as the Lead Car is a moving Clip
5 – Contact between vehicles is allowed, as long as the direction of the lead car is not affected
  • Decision will be at the judge’s discretion, but they may allow the Lead driver to make the call
6 – The Lead Car CANNOT Brake-Check or Stall due to Over-Rotation
  • If contact results, the Lead will be found to be at fault resulting in a loss
7 – Track boundaries will be clearly marked and the Lead Car is allowed ONE tire off the track
  • More than ONE tire off course will be considered as a crash
  • This rule does NOT apply to the chase car
8 – Touching Track Rails WHICH RESULTS IN A BOUNCE will be considered a crash

9 – Passing:
  • Allowed IF Lead Car misses inside nose clip and pass can be safely made without contact
  • Not allowed on Outclips unless Lead Car crashes first
10 – In the spirit of sportsmanship, we have decided EVERY run must be completed
  • If a car spins or has mechanical issues, the remaining car MUST finish the run
  • We encourage the remainder of the run to be completed as if the other competitor is still running
  • Extra Points for style!!!
  • Cruising to the win is not forbidden, but is NOT in the nature of the Saturday Night Battles
11 – Batteries and Mechanical issues are your responsibility
  • A low battery condition or mechanical failure is NOT reason for a restart
  • This will be counted as a Did Not Finish (DNF) or a loss
  • The competition will continue on, resulting in a lost turn
12 – Everyone is responsible for being ready for their run.
  • As a courtesy to your fellow competitors, please be prepared when your turn comes
  • If you are not ready to stage when it is your turn, the next participant will be called
**subject to modification at any time. To be used as a basic guide ONLY.