Super-G Rules and Judging Guide v 4.2

Super-G Competition Rules and Judging Guide Rev. 4.2
The Super-G Competition Rules and Judging Guide is the result of 2 years of extensive trial, error, and refinement. The rules and format have evolved over the course of 80+ competitions run by individuals determined to create a set of rules and guidelines that work with the unique characteristics of R/C Drift. We have overcome various unforeseen hurdles we never even imagined would be issues. There was no way other than to put our existing rules into actual use to expose the short-comings. We are proud to say we have finally reached the point where we have not had any needed revisions in over a year of competitions.

1 – Super-G Competition Format
Qualifying – Single (Individual) Run
• Order of qualifying will be based on the sign-in sheet. Competitor “1” will draw a card from a shuffled deck with the “1” card removed. The corresponding position to the card drawn will be the first Qualifier.
• Each competitor will be given 2 consecutive runs
• The best score of the 2 runs will be used for the qualifying score
• Each run will be scored on 2 categories – Line (30 Points) and Style (20 Points)
• Line will be scored in the designated Clipping Zones
• Style is judged throughout the entire run. (Angle, Transitions, Initiations, Realistic Weight Transfer, etc)
• Exceptional performance in Style can be awarded an additional 2 points if necessary to offset previous run
• Two (2) Judge Option – Judges scores will be added to determine the final score for each run
• Three (3) Judge Option (Most Desired) – The two CLOSEST scores will be added to determine the final score. In the event the scores are equally different, the median score will be doubled for the final score
• In case of a tie score FOR TOP QUALIFIER POSITION ONLY, Judges can call for One (1) additional qualifying run from each competitor
• In the event of a tie score for all other positions, the better secondary score will be used to break the tie. If both are equal, qualifying position will be the final determining factor
• When Applicable – Judges will determine which competitors will compete in the Expert or *Sportsman Class
• Crashing, Spinning, Mechanical Failure, etc. will result in an automatic ZERO for the run

*Sportsman Class (Not to be confused with Beginner) – This class is reserved for those who’s skill and ability is not quite ready for Expert Class. (Determined by the judges) Any competitor who has placed 1st in Sportsman Class is no longer eligible to compete in Sportsman Class, and will be placed in Expert Class, regardless of their performance during Qualifying. In the case of a Point Series, every competitor in Sportsman Class, regardless of finishing position will ONLY receive Particpation Points

Bracketing
• Brackets will be determined based on each competitors best score achieved during qualifying
• Based on the number of participants, Top 8, 16, 24, 32, etc. The number seeded will be 1 less than the Top designated group. I.e. Top 8 will have 7 competitors seeded based on their qualifying score
• The remainder will compete in a separate bracket based on their qualifying score. The winner will fill the last spot in the Top Bracket. I.e. The winner of the lower bracket now fills the 8th spot in the Top 8.

Tsuiso Battles – Standard Bracket Style (Single Eliminations)
• Starting brackets will be determined by the competitor’s performance / score in qualifying
• Each battle will consist of 2 runs. Competitors alternate Leading and Chasing. Driver 1 will always lead first
• The battles will be judged in accordance to the set of rules and guidelines listed
• The winner of each battle will advance to the next round. The loser is eliminated from the competition
• The Top 4 will consist of 2 battles. The losers of each round battle each other for 3rd and 4th place. The winners of each round battle each other for 1st and 2nd place

2 – Sportsmanship Rules
Respect The Judges Calls
• If you are driving, there is no possible way you can see everything the judges see. REMEMBER THIS!
• If you do not agree with a call, you MUST contest it IMMEDIATELY. There is no way for the judges to recall specifics after watching 30 more runs after yours. Also, once the next run has started, we will not “Undo” what has already taken place
• Horseplay (Donuts, Revving, etc) is prohibited during the competition AT ALL TIMES
• Complaining about the judging will not be tolerated. It is YOUR responsibility to contest any call immediately
◦ Each judge is volunteering their time and effort to make this possible for everyone
◦ Each judge is committed to judging without bias and come from various teams, tracks, etc.
◦ There will be bad calls. Even professional sports have bad calls. Remember, the judges are doing the best they can. They are only human. Give them a break.
◦ Under no circumstances is it acceptable to contact the judges outside of the venue to discuss/question calls made during the competition. They all have lives outside of R/C, and will be available when they are doing R/C things
◦ Publicly bashing the judges will be cause for a one (1) comp suspension (First Offense). Repeated offenses will result in a ban.
Drivers Meeting
• It is each competitor’s responsibility to be present and paying attention at the Drivers Meeting
• In the event a competitor misses the Drivers Meeting, it is the responsibility of the Competitor to become informed, not the event organizer’s responsibility to make sure they are informed
• Respect the announcer and your fellow competitors. Everyone quiet and paying attention. Even if you know it all, there are people who do not

3 – Lead Car Objective
• Run the Qualifying Line (Demonstrated during the Drivers Meeting)
• All Clipping Zones should be passed through completely (1A, 2A, 3A)
• The Lead Car is allowed one (1) wheel off the track. More than one (1) wheel off is considered a crash. (5A)
• Smoothness of the line will be considered. (Corrections after committing)
• Lead Car MUST go on Green Light (or Go). Not before. No waiting. Three (3) bad starts will result in a ZERO for the run
• Erratic line or extreme changes in speed can be deemed “Unchaseable” and will result in a ZERO for that run (4B)
• Line, Speed, Angle, and Style will all be considered by the judges. (1A, 2A, 3A)

4- Chase Car Objective
• Use the Lead Car as a moving Clipping Point. Follow the Lead Car’s Line. (1A through 6B)
• Maintain close proximity to the Lead Car while following the line set by the Lead Car. A two (2) car gap or less for 75% of the judged course is a good guideline. (1A through 6B)
• Proximity takes priority over matching angle. However, not enough angle will be a deduction. (3A, 3B, 5B)
• Smoothness of the chase will be considered by the judges. (Adjustments in speed and angle)
• The Chase Car does NOT need to pass thought the Clipping Points (1A)
• The Chase Car CANNOT interfere with the line of movement of the Lead Car
• The Green Light Rule does NOT apply to the Chase Car. The Chase Car can start ANY TIME.
• The Chase Car should never pass the Lead Car unless the Lead Car spins or crashes

5 – Style
• Initiation – Aggressive, realistic movement during initiation will be awarded higher Style Points (Lead and Chase)
• Early Initiation – Initiation BEFORE the marked Initiation Zone will be awarded higher Style Points (Lead and Chase)
• Tight Transition – Close, tight transitions will be awarded higher Style Points (Chase Only)
• Speed – The ability of the Lead Car to put a gap between their car and the Chase Car will be awarded MINIMAL points and will still be judged on Style. This means sacrificing initiations, angle, line, transitions, etc. for speed will yield a lower judged score. Achieving all of them, including speed will yield Maximum Style Points.

6 – Contact Between Vehicles
• Contact is allowed as long as the direction and movement of the Lead Car is not disturbed or limited
• If the Lead Car slows abruptly enough to cause a **collision outside of a ***Decel Zone, the Lead Car will be deemed at fault
• If the Lead Car Brake Checks and causes a **collision, the Lead Car will be deemed at fault
• If the Lead Car over-rotates and causes a **collision, the Lead Car will be deemed at fault
• If the Lead Car stalls and causes a **collision, the Lead Car will be deemed at fault
• If ANY of the above listed situations are created by the Lead Car, but avoided by the actions of the Chase Car, the judges will take this into account when comparing Chase Runs.
** Collision – Contact between cars with enough force to cause either or both cars to bounce or be disturbed
*** Decel Zone – The last 5 feet of a straight going into any turn which needs speed to be scrubbed to navigate, or any area
designated as such during the drivers meeting

7 – Track Boundaries
• Will be clearly shown with rails or lines on the ground
• Lead Car is allowed one (1) wheel out of bounds at any given time (5A)
• Two (2) or more wheels out of bounds is considered a crash for the Lead Car ONLY (5A)
• Chase Car is allowed to go off course IF the Lead Car’s line promotes this (5A)
• Contacting track barriers RESULTING IN A BOUNCE will be considered a crash
• Contacting track barriers NOT resulting in a bounce will be considered Maximum Style Points. Everyone loves a wall ride

8 – Battery, Mechanical Condition, Repairs, Maintenence, etc.
• Low Battery Condition or Mechanical Failure is NOT a valid reason for Restart. This will result in an automatic loss for the round
• Battery swaps (Trackside) ARE allowed while waiting for the next round
• Mechanical repairs ARE allowed while waiting for the next round. Car must pass Tech before returning to the track
• Tire changes once the competition has started are NOT ALLOWED
• Body can not be changed once the competition has started
• Addition or removal of items to/from the car is not allowed once the competition has started ie. Weight reduction

9 – Chassis
• EVERY CAR MUST RUN THE DESIGNATED SPEC TIRE. (Handout tires where applicable)
• Modifying, grinding down, scuffing tires on non-track surface is not allowed. If tires show signs of unusual wear or scuffing, the competitor must PURCHASE a replacement set of the Designated Spec Tire. No Refund of Entry Fee will be given if the competitor declines to purchase the replacement set. ABSOLUTELY NO EXCEPTIONS WILL BE MADE.
• Body must be 1:10 scale, non-open wheel
• All chassis must be RWD
• Lighting is optional. Judges may request they be turned off if they are distracting
• Metal bumpers and crash bars are not allowed outside of the body
• Maximum weight fully loaded with body is 1100g measured at the rear wheels
• Wheel Base – Min. 240mm / Max. 275mm
• Overall Width including body – Max. 230mm
• Overall Length including body – Max. 490mm
• Maximum Height of any part of the car / spoiler – 150mm
• Front bumper / core support – Maximum height measured from surface to bottom of panel 20mm
• Rear bumper / core support – Maximum height measured surface to bottom of panel 25mm
• Maximum “poke” of tires measured from the edge of the tire to the top outer edge of the wheel arch 5mm
• Protrusions beyond the rear-most panel of the body cannot exceed 25mm (Including spoiler)
• All bodies must be painted. Windows must be clear or translucent
• Dark colored wheels ARE allowed. There must be at least 1 highly visible radial line painted in a contrasting color. Judges approval required
• Absolutely no sound generators allowed. This includes zip ties, long screws, or anything intended to generate noise

10 – Miscellaneous
• Drivers must be given priority over spectators / non-active drivers for driving location
• Judges have priority over all for viewing location
• When the round is in play, there is ABSOLUTELY NO WALKING AROUND, REACHING ON THE TRACK, OR ANY OTHER ACTION ALLOWED, ON OR OFF THE TRACK, WHICH CAN BE DISTRACTING TO .