The time is here! Super-G has been working hard for the past 3 years to make this series a reality, and it’s finally materialized. 2020 is the year!
Super-G, along with our partners across the U.S. are hosting a series of competitions with the goal of bringing the best of the best together to compete in October 2020. Each region will hold a series of competitions to determine their respective Regional Champion.
Each Regional Champion will automatically qualify for the Super Drift Championship Finals in Los Angeles, California.
Each Regional Champion will be awarded FREE LODGING for the Final Event Weekend.
There are 3 ways to qualify for the Finals: 1. Champion of any Regional Series 2. Podium Finish in any Regional Series 3. Compete in 75% of the Series competitions in your region
*If you are located in an area where there are no Regional Competitions and wish to compete in the Super Drift Championship Finals, please contact us here at Super-G for possible arrangements. Overseas competitors are welcomed
Every round is it’s own Comp. Regardless if you are trying to qualify for the Finals in October, or just in it for the fun, Trophies will be awarded to all Podium Finishers in each round.
Any type of point accumulation happens behind the scenes and does not come into play until the very last Comp.
Regions as of January 6, 2020: Southern California – Super-G R/C Drift Arena Feb. 1 / Mar. 7 / Apr. 4 / May. 2 / Jun. 6 / Jul. 4 / Aug. 1 / Sep. 5 / Oct. 3
If the 2019 Finals is any indication of what is to come for 2020, this will be the event of the year for the United States. 50+ competitors and over $4k in prizes and giveaways was incredible! Sponsors are already jumping on board for this coming year!
Super-G Competition Rules and Judging Guide Rev. 4.2 The Super-G Competition Rules and Judging Guide is the result of 2 years of extensive trial, error, and refinement. The rules and format have evolved over the course of 80+ competitions run by individuals determined to create a set of rules and guidelines that work with the unique characteristics of R/C Drift. We have overcome various unforeseen hurdles we never even imagined would be issues. There was no way other than to put our existing rules into actual use to expose the short-comings. We are proud to say we have finally reached the point where we have not had any needed revisions in over a year of competitions.
1 – Super-G Competition Format Qualifying – Single (Individual) Run • Order of qualifying will be based on the sign-in sheet. Competitor “1” will draw a card from a shuffled deck with the “1” card removed. The corresponding position to the card drawn will be the first Qualifier. • Each competitor will be given 2 consecutive runs • The best score of the 2 runs will be used for the qualifying score • Each run will be scored on 2 categories – Line (30 Points) and Style (20 Points) • Line will be scored in the designated Clipping Zones • Style is judged throughout the entire run. (Angle, Transitions, Initiations, Realistic Weight Transfer, etc) • Exceptional performance in Style can be awarded an additional 2 points if necessary to offset previous run • Two (2) Judge Option – Judges scores will be added to determine the final score for each run • Three (3) Judge Option (Most Desired) – The two CLOSEST scores will be added to determine the final score. In the event the scores are equally different, the median score will be doubled for the final score • In case of a tie score FOR TOP QUALIFIER POSITION ONLY, Judges can call for One (1) additional qualifying run from each competitor • In the event of a tie score for all other positions, the better secondary score will be used to break the tie. If both are equal, qualifying position will be the final determining factor • When Applicable – Judges will determine which competitors will compete in the Expert or *Sportsman Class • Crashing, Spinning, Mechanical Failure, etc. will result in an automatic ZERO for the run
*Sportsman Class (Not to be confused with Beginner) – This class is reserved for those who’s skill and ability is not quite ready for Expert Class. (Determined by the judges) Any competitor who has placed 1st in Sportsman Class is no longer eligible to compete in Sportsman Class, and will be placed in Expert Class, regardless of their performance during Qualifying. In the case of a Point Series, every competitor in Sportsman Class, regardless of finishing position will ONLY receive Particpation Points
Bracketing • Brackets will be determined based on each competitors best score achieved during qualifying • Based on the number of participants, Top 8, 16, 24, 32, etc. The number seeded will be 1 less than the Top designated group. I.e. Top 8 will have 7 competitors seeded based on their qualifying score • The remainder will compete in a separate bracket based on their qualifying score. The winner will fill the last spot in the Top Bracket. I.e. The winner of the lower bracket now fills the 8th spot in the Top 8.
Tsuiso Battles – Standard Bracket Style (Single Eliminations) • Starting brackets will be determined by the competitor’s performance / score in qualifying • Each battle will consist of 2 runs. Competitors alternate Leading and Chasing. Driver 1 will always lead first • The battles will be judged in accordance to the set of rules and guidelines listed • The winner of each battle will advance to the next round. The loser is eliminated from the competition • The Top 4 will consist of 2 battles. The losers of each round battle each other for 3rd and 4th place. The winners of each round battle each other for 1st and 2nd place
2 – Sportsmanship Rules Respect The Judges Calls • If you are driving, there is no possible way you can see everything the judges see. REMEMBER THIS! • If you do not agree with a call, you MUST contest it IMMEDIATELY. There is no way for the judges to recall specifics after watching 30 more runs after yours. Also, once the next run has started, we will not “Undo” what has already taken place • Horseplay (Donuts, Revving, etc) is prohibited during the competition AT ALL TIMES • Complaining about the judging will not be tolerated. It is YOUR responsibility to contest any call immediately ◦ Each judge is volunteering their time and effort to make this possible for everyone ◦ Each judge is committed to judging without bias and come from various teams, tracks, etc. ◦ There will be bad calls. Even professional sports have bad calls. Remember, the judges are doing the best they can. They are only human. Give them a break. ◦ Under no circumstances is it acceptable to contact the judges outside of the venue to discuss/question calls made during the competition. They all have lives outside of R/C, and will be available when they are doing R/C things ◦ Publicly bashing the judges will be cause for a one (1) comp suspension (First Offense). Repeated offenses will result in a ban. Drivers Meeting • It is each competitor’s responsibility to be present and paying attention at the Drivers Meeting • In the event a competitor misses the Drivers Meeting, it is the responsibility of the Competitor to become informed, not the event organizer’s responsibility to make sure they are informed • Respect the announcer and your fellow competitors. Everyone quiet and paying attention. Even if you know it all, there are people who do not
3 – Lead Car Objective • Run the Qualifying Line (Demonstrated during the Drivers Meeting) • All Clipping Zones should be passed through completely (1A, 2A, 3A) • The Lead Car is allowed one (1) wheel off the track. More than one (1) wheel off is considered a crash. (5A) • Smoothness of the line will be considered. (Corrections after committing) • Lead Car MUST go on Green Light (or Go). Not before. No waiting. Three (3) bad starts will result in a ZERO for the run • Erratic line or extreme changes in speed can be deemed “Unchaseable” and will result in a ZERO for that run (4B) • Line, Speed, Angle, and Style will all be considered by the judges. (1A, 2A, 3A)
4- Chase Car Objective • Use the Lead Car as a moving Clipping Point. Follow the Lead Car’s Line. (1A through 6B) • Maintain close proximity to the Lead Car while following the line set by the Lead Car. A two (2) car gap or less for 75% of the judged course is a good guideline. (1A through 6B) • Proximity takes priority over matching angle. However, not enough angle will be a deduction. (3A, 3B, 5B) • Smoothness of the chase will be considered by the judges. (Adjustments in speed and angle) • The Chase Car does NOT need to pass thought the Clipping Points (1A) • The Chase Car CANNOT interfere with the line of movement of the Lead Car • The Green Light Rule does NOT apply to the Chase Car. The Chase Car can start ANY TIME. • The Chase Car should never pass the Lead Car unless the Lead Car spins or crashes
5 – Style • Initiation – Aggressive, realistic movement during initiation will be awarded higher Style Points (Lead and Chase) • Early Initiation – Initiation BEFORE the marked Initiation Zone will be awarded higher Style Points (Lead and Chase) • Tight Transition – Close, tight transitions will be awarded higher Style Points (Chase Only) • Speed – The ability of the Lead Car to put a gap between their car and the Chase Car will be awarded MINIMAL points and will still be judged on Style. This means sacrificing initiations, angle, line, transitions, etc. for speed will yield a lower judged score. Achieving all of them, including speed will yield Maximum Style Points.
6 – Contact Between Vehicles • Contact is allowed as long as the direction and movement of the Lead Car is not disturbed or limited • If the Lead Car slows abruptly enough to cause a **collision outside of a ***Decel Zone, the Lead Car will be deemed at fault • If the Lead Car Brake Checks and causes a **collision, the Lead Car will be deemed at fault • If the Lead Car over-rotates and causes a **collision, the Lead Car will be deemed at fault • If the Lead Car stalls and causes a **collision, the Lead Car will be deemed at fault • If ANY of the above listed situations are created by the Lead Car, but avoided by the actions of the Chase Car, the judges will take this into account when comparing Chase Runs. ** Collision – Contact between cars with enough force to cause either or both cars to bounce or be disturbed *** Decel Zone – The last 5 feet of a straight going into any turn which needs speed to be scrubbed to navigate, or any area designated as such during the drivers meeting
7 – Track Boundaries • Will be clearly shown with rails or lines on the ground • Lead Car is allowed one (1) wheel out of bounds at any given time (5A) • Two (2) or more wheels out of bounds is considered a crash for the Lead Car ONLY (5A) • Chase Car is allowed to go off course IF the Lead Car’s line promotes this (5A) • Contacting track barriers RESULTING IN A BOUNCE will be considered a crash • Contacting track barriers NOT resulting in a bounce will be considered Maximum Style Points. Everyone loves a wall ride
8 – Battery, Mechanical Condition, Repairs, Maintenence, etc. • Low Battery Condition or Mechanical Failure is NOT a valid reason for Restart. This will result in an automatic loss for the round • Battery swaps (Trackside) ARE allowed while waiting for the next round • Mechanical repairs ARE allowed while waiting for the next round. Car must pass Tech before returning to the track • Tire changes once the competition has started are NOT ALLOWED • Body can not be changed once the competition has started • Addition or removal of items to/from the car is not allowed once the competition has started ie. Weight reduction
9 – Chassis • EVERY CAR MUST RUN THE DESIGNATED SPEC TIRE. (Handout tires where applicable) • Modifying, grinding down, scuffing tires on non-track surface is not allowed. If tires show signs of unusual wear or scuffing, the competitor must PURCHASE a replacement set of the Designated Spec Tire. No Refund of Entry Fee will be given if the competitor declines to purchase the replacement set. ABSOLUTELY NO EXCEPTIONS WILL BE MADE. • Body must be 1:10 scale, non-open wheel • All chassis must be RWD • Lighting is optional. Judges may request they be turned off if they are distracting • Metal bumpers and crash bars are not allowed outside of the body • Maximum weight fully loaded with body is 1100g measured at the rear wheels • Wheel Base – Min. 240mm / Max. 275mm • Overall Width including body – Max. 230mm • Overall Length including body – Max. 490mm • Maximum Height of any part of the car / spoiler – 150mm • Front bumper / core support – Maximum height measured from surface to bottom of panel 20mm • Rear bumper / core support – Maximum height measured surface to bottom of panel 25mm • Maximum “poke” of tires measured from the edge of the tire to the top outer edge of the wheel arch 5mm • Protrusions beyond the rear-most panel of the body cannot exceed 25mm (Including spoiler) • All bodies must be painted. Windows must be clear or translucent • Dark colored wheels ARE allowed. There must be at least 1 highly visible radial line painted in a contrasting color. Judges approval required • Absolutely no sound generators allowed. This includes zip ties, long screws, or anything intended to generate noise
10 – Miscellaneous • Drivers must be given priority over spectators / non-active drivers for driving location • Judges have priority over all for viewing location • When the round is in play, there is ABSOLUTELY NO WALKING AROUND, REACHING ON THE TRACK, OR ANY OTHER ACTION ALLOWED, ON OR OFF THE TRACK, WHICH CAN BE DISTRACTING TO .
What an incredible weekend here at Super-G! Our brother Takayuki Sone (Sonecchi) from Japan had been visiting us for the past month. Whenever he’s in town, he’s a Super-G regular. For those who are not familiar with Sonecchi, he is a Wrap-Up Next technical advisor as well as a driver from the world famous IROHA WORKS. This time around we decided to have a Twin Tandem Competition, and who better to judge and teach us what is looked for overseas than Sonecchi himself.
This was a great opportunity for all of us here at Super-G since we are all very comfortable with him to begin with. So to get some real advice was a great experience. He took the time to choose and layout the line, as well as the clipping zones. He laid out the rules which had some significant difference than what we are used to here. I was pleased to see everyone adapted quickly.
Being the holiday season, a lot of outside activities were going on, so we expected the turnout to be on the smaller side. Surprisingly, we had a pretty good sized group. Large enough to make it interesting, but small enough to keep things on a more personal level. I learned more this weekend than I have in years.
We had 9 teams of 2, so 18 competitors. That’s not bad at all. We decided Double Eliminations wouldn’t be too crazy, so we went that route. It gave everyone some good drive time, as well as keeping things really interesting.
Due to the fact we had a smaller turnout. We ended up doubling up on the judges so we could keep the judging consistent while allowing the judges to participate. Myself (Steve Fujita), Nick Lepisto, and Sonecchi were the judges for the night. Using the point system Sonecchi introduced, the judging was straight forward and easy to understand. The amazing part is all 3 of us would score the runs within a point or two almost every run. That was a indication of a good system, but also that all 3 of us were looking for the same thing.
The teams for the night: Recking Kru – Mark / Steve Mountian Dew – Sam / Diago I.D.C. – Brandon / Ernesto RawFlow – Jason / Manny 1:10 WallRide – John / Hao Backdoor Corollas – Karlo / Albert Shutter Down – Mike / Josh RawTwo – Nick / Joe Sellout Boys – Victor / Ruben
The mood was light and the competitors kept it fun. The driving was pretty amazing, with everyone stepping up to the stricter rules and tighter lines. Every team need to be defeated twice to be eliminated, and it came down to the Sellout Boys vs. Recking Kru. The Sellout Boys we’re competing in their first real comp, the Recking Kru are a couple of pretty seasoned competitors. Victor and Ruben put it down and the Sellout Boys (Team Zenshin) defeated the Recking Kru! To make it interesting, the winning team got to battle the judging team which ended up being Sonecchi and Nick. Victor and Ruben kept with the theme of the night and defeated the judging team as well. They retired for the night UNDEFEATED! Not an easy task considering the company they were in.
Congratulations to Victor and Ruben from Sellout Boys / Team Zenshin for a well deserved victory!
All of us here at Super-G would like to give a huge thanks to our brother, Takayuki Sone for setting up and running a very fun and successful event! We all learned a lot and are better drivers because of it! We can’t wait for the next time!
November 16, 2019 Leading up to this weekend has been hectic for Joe and myself, as we are doing some serious remodeling here at Super-G. We are in the process of adding a lot more retail space for our store, and at the same time increasing our permanent pit space. The Team RawFew had approached us with a plan to host a BBQ and have a few tests of skill. The idea was to have a fun session with some fun games. Nothing serious going on.
The menu for the day was burgers, dogs, and hot links! Manny took on the grilling tasks. I don’t think I saw him leave the grill the entire time. He really killed it as the grill master.
The session was really good and the vibe was very relaxed. Just some good food and friends sliding together. There seemed to be a lot of team tandem practicing going on, which was really good to see. I think 2020 should be the year we start to see some serious team tandem comps going on.
After everyone was done eating, Nick jumped on the mic and got the games going. Nobody was quite sure what they had in store, but you know how it is, everyone was down to give it a shot. The first round was a drift gate type of contest. They had set up a movable cone and gave everyone about 1.25 car length space to drift through. As long as you were drifting it and didn’t knock down the cone you were good. How fun was it? I wanted to go a few more rounds! Everyone lined up and took a shot at it. If you made it you got back in line to try the smaller gap. We finally got down to 3 people going through an opening less than a car length. While holding a high speed shallow drift, Alan Benites showed us all what it’s about and took the win!
Next up was the Drift Park. The objective was to drift into the parking spot between 2 cars while not going past them. After every round the cars were moved closer and closer. It finally came down to 2 people, Sam and Aydin Angulo! It was a father and son battle. Aydin squeezed in perfectly with less than half an inch at the front and back of the car!!! Sam almost had it as well, but tapped at the last moment. Aydin Angulo took the win!
After the games, it was mentioned to me by more than a few that they wanted more of this type of event. I have to agree. We knew going into it that it would be fun, but I don’t think anyone really expected the level of fun that it really was. Not a single complaint, nobody getting bent, just good fun with the family.
I’m sure The RawFew will be going another soon. Trust me, when they do, you definitely do not want to miss it!
Thanks to the RawFew Members – Nick Lepisto, Mark Santa Cruz, Jason Fordyce, and Manny Campalans for making this happen. It was a great success and more importantly, a ton of fun! Looking forward to the next one!
Here at Super-G we have been using the Super-G Replay System for close to 2 years now and it has really changed how we judge. The accuracy and the transparency it provides is really second to none.
In the past there were always calls the judges made that would leave a lot of people feeling raw. Depending on where you were watching from, if you were really paying attention, and even if what you thought you saw is really what happened, people would have different opinions of what really happened.
If you want to get the most of this post, don’t go back and try to figure things out. Just watch the footage ONE TIME and make the call as if you are a judge. Remember, you are watching in real time, and you only get one shot at it.
Did you catch it? What is the call? Remember, this could be someone’s one and only chance to win. Making the wrong call could possibly rob someone of their only victory. A OMT when someone rightfully earned the win is the same as robbing them. Oh the pressure of being a judge.
Did you make a call? Ok, go back and watch it again. Did you make the right call?
The biggest difference in judging with or without the reply system is how the judges think about each instance. For example, if a judge sees contact, they will make a mental note that there was contact made and who was at fault. That needs to be processed as it happens. I had seen it happen so many times where the judges would stop paying attention after contact was made, the rest of the run wasn’t even worth watching. Their decision was already made, and there was nothing more to see.
With the replay system, the judges will make a mental note that something happened at that point and they will need to review it. The run continues and the judges will watch the run in it’s entirety.
When the run is complete, the judges will decide if there are any areas that need to be looked at from different angles to confirm what they through they saw was indeed what actually happened.
Ok, let’s take a look at it from a different angle:
Did you make the correct call? Whether you called it correctly or not, without the Super-G Replay System, you would never be able to say the call was correct 100%. Also, there would never be a way to put the competitors minds at ease if they didn’t agree with your call.
In this particular instance, we felt the Chase Car made contact at the point where the sweeper starts to transition to a tighter hairpin. This caused the Lead Car to be knocked off line and ultimately over-rotate. Since we wanted to be certain that is what happened, we went to the replay to see it from a different angle. Without this angle, the call would have gone in favor of the Lead Car.
Due to the fact we have the replay system at our disposal, the call actually went the other way, in favor of the Chase Car who was just doing as they were supposed to.
This is just one instance where the Super-G Replay System was the only thing standing between the correct call and a bad call. Seeing how often things appear differently than what actually happened, it’s very obvious why there were so many upset competitors and why they would feel so strongly about how bad the judges were. I can’t really say I blame them.
October 18-19, 2019: This past weekend was the Super-G 5 Year Anniversary Event. We hold this annual event every year on the same weekend as Formula Drift has their Final Bout at Irwindale Speedway. (Just in case you want to plan for next year) We are overwhelmed by the tremendous support the community has shown us here at Super-G! So much so, I found myself speechless yesterday. I needed to take a day to gather my thoughts before doing my recap.
The format for the weekend: Friday was a huge open session, then in the evening we held our SuperTwin Team Tandem Battle. Teams of 2 paired up and ran their best lap against competing teams.
Saturday was another open session, then in the evening we held a huge Tsuiso Battle. This was not only our annual competition, but also the finals for our year long series, The SuperShowdowns.
The Event: This weekend was all about bringing the R/C Drift Community together to celebrate our 5th year. When we started doing R/C Drift in the parking lot in front of Project-G (Our Miata Business) it was just something we were doing on the weekends for fun. We had no idea it would become what it has over the past 5 years. It has been slowly growing, and the more the community grows, the more we are seeing the bigger manufacturers taking notice.
Huge Shout Out to the Event Sponsors: Overdose, Futaba, Pandora R/C, Acuvance, Tamiya, Topline, Tetsujin, ScaleReflex, APlastics, D-Like, Vertex R/C, Yokomo, and last but definitely not least, DS Racing for providing the Super-G Spec Tire – RWD FFFF Zero Mark II. We have found this tire to provide the perfect balance of forward and side bite, while keeping the speeds down.
Remember these names when you are choosing your gear. These are the companies who are taking notice of the R/C Drift Community and are giving you new and exciting products. They have all generously donated to our event knowing ultimately their prizes would end up in your hands. The future is your’s to decide. If you want R/C Drift to continue to grow, you need to make sure to support the companies who support the growth of the scene. It really is as simple as that.
We had a Mega Raffle that spanned the course of 2 days and consisted in over $4000.00 in prizes!!! These were all generously donated by the event sponsors to show support for the R/C Drift Community.
The West Coast Family: This year seems to be a milestone for Super-G, and the West Coast Drift Community. Here at Super-G we have been working toward bringing the community together for awhile now. This year many of the West Coast teams had an actual hand in putting on this event. The RawFew had been heavily involved in planning this event. They also had helped a lot with the behind the scenes prep and put in a lot of work to make this happen. Limited Traction single handedly handled the food for both days. Ryan Smoov from SwiftSuns jumped on the decks to provide some live DJ music on Saturday. Last but not least, Shaine Collins from Team D-Style has been one of 3 judges (along with myself and Colin Chambers – RawFew) to refine our judging rules and guidelines for the past 2 years now, not to mention judging the actual competition. Team Bushido and Team WallRide, part of our NorCal family also came down to support and were available for anything and everything we needed help with. Much love going out to you guys for pulling together to make our best event so far happen!
Food Food Food!!! When we all get together, somehow it seems like Drift and Food go hand in hand! This time was no exception. Dennis and Al from Limited Traction were manning the grill and stuffed us all with some wicked Tri Tip, Hot Links, and Dogs on Friday. I don’t know if the food or the drifting was better, but since it was a weekend for drifting, I’m going to have to say the food was almost as good as the drifting. Saturday was all about burgers, hot links, and dogs! Feeding that many people is a huge job. I have to say other than a couple minutes a few times during the event, I didn’t see Dennis or Al. I have to assume that was an all day task. Thank you guys for handling that!
That wasn’t all! Chito, Lexter, and Ethan (RawFew) had also picked up a TON of pizza and cookies for everyone as the event started! Everyone must have been hungry cause within minutes there were just a bunch of empty pizza boxes stacked in the corner! Thank you so much Chito, Lexter, and Ethan!!!
The SuperTwin Team Tandem Battles: We have been working closely with Limited Traction in getting some sort of Team Tandem Competition going. We started with a Triple Team, but we found it difficult for some to gather a team of 3. So we have gone with the Twin since teams of 2 have been easier to round up. However, it may be time to go with 3 man teams again. Stay tuned for more details.
Twenty Teams / Forty Drivers – SuperTwin Madness!!! The SuperTwin Battles were as they always are. A little lighter mood than a full on comp, definitely less serious, and really a whole lot of fun! In Japan, the Tsuiso Battles are serious business, so the Team Tandem comps are really all about fun. It depends what you are in the hobby for, which will appeal to you more. Most of us love both.
We had teams from California, Nevada, Arizona, and Texas! Everyone really put on a good performance. What was very impressive was the fact that many had never run on polished concrete, so this was a all new experience for them. Yet, when it came to competition time, EVERYONE was running as if they were a Super-G Local. This just demonstrates the type of skill we are talking about here.
Congratulations to the winning team, Kevin Motter and Ryno Degala – Limited Few! This was a collab team of Kevin from RawFew and Ryno from Limited Traction. Both top notch drivers and they formed a winning team. They really deserved the victory with some truly amazing runs! I personally teamed up with Dennis Caroza from Limited Traction to form the team Super Balls. (Don’t ask, cause I don’t know) Ha ha! Although we had a pretty good run, we started celebrating a little early. When I say early, I mean about 5 feet before the finish line!!! Needless to say, we got eliminated. We still had a blast!
The Tsuiso Battles: With 50+ competitors coming together to compete, this was an exciting weekend for the Super-G locals, as well as anyone who enjoys Competition. The best of the best had all come together to throw down and see who really has what it takes take home the goods. This was also the final round for our 2019 Series – SuperShowdowns! Not only were First, Second, and Third for the comp taking home trophies, but First, Second, and Third for the Rookie Class, and we were also Crowning the SoCal Drift King (First), Second, and Third place for our SuperShowdown Series! It almost felt like trophies for everyone!
Congratulations to Kevin Motter from RawFew Series Leader for the entire SuperShowdown Series Winner of The SuperShowdown Title of SoCal Drift King First Place AND Top Qualifier in the SuperShowdown Final Throwdown! Truly an amazing feat considering the drivers he was competing with every month. It needs to be known, there is no shortage of great drivers here on the West Coast! The title was up for grabs all the way to Round 10.
Also Congratulations to the winners:
Tsuiso Battles – Rookie Class: 1st Place – Nico Lozada (Swift Suns) 2nd Place – Michael Vasquez (Limited Traction) 3rd Place – Mike Chronhamn (Team Slidelines)
Tsuiso Battles – Expert Class: 1st Place – Kevin Motter and Top Qualifier (RawFew) 2nd Place – Tim Mulhmeyer (Privateer) 3rd Place – Mikko Yang (Team Yokomo USA)
SuperShowdowns 2019 Point Series: 1st Place / SoCal Drift King – Kevin Motter (RawFew) – 175 Points 2nd Place – Mikko Yang (Team Yokomo USA) – 116 Points 3rd Place – Jason Fordyce (RawFew) – 112 Points
Everything aside, this weekend was really all about coming together for good company, good eats, good times, and good slides. We had drivers from Orange County, San Diego, Palmdale, Fresno, San Jose, Santa Clara, Salinas, Las Vegas, Arizona, and Texas. Everyone converged here in Los Angeles at Super-G R/C Drift Arena to share this hobby we all love, R/C Drift!
Joe and I, along with the RawFew and Limited Traction would like to say thank you for a great five years! Super-G is committed to pushing the R/C Drift Scene here in the U.S. to the next level for 2020.
Thus far, Super-G has established a solid judging guide and rule set we have been refining over the course of 80-100 comps.
We have developed our Super-G Replay System which has revolutionized our judging accuracy, and ensuring there is no bias and minimal margin for error. This system has allowed us to correctly make calls that would otherwise have gone the other way, and undoubtedly would have been bad calls.
Presently we are in the middle of launching the Super-G Chassis, the Super-G Cyber SG1, which has some unique features we wanted to bring to the scene.
In addition to the chassis, we already have more new and innovative products in the works.
Last, but definitely not least, Super-G will be hosting a R/C Drift Series which will NOT limited to Super-G in SoCal in 2020. Stay tuned for more information to be released shortly!
Shout Outs to: RawFew, Limited Traction, Team Bushido, Team Wallride, Team D-Style, Tech1Drift, Team Tekno, Swift Suns, Coyote Racing, Proximity Pals, Dirty Dancers, and Team Slidelines for your ongoing support!
October 19, 2019: The year long series, SuperShowdowns here at Super-G have come to an end at the Super-G 5 Year Annual Event! This season has been exciting to say the least, but more than that, we have seen HUGE improvement all around. The driver’s skill has increased tremendously over the past year. In addition to the drivers themselves, our judging, rules, and efficiency have grown beyond our expectations. Finally, our Super-G Replay System has come to the point where we feel very comfortable with how everything is working together. All this combined has made for a Competition Series we can all be proud to be a part of. 2020 promises to far exceed 2019.
SuperShowdowns are a monthly competition, each separate from the rest with trophies awarded for the podium finishers. We have also been running a points series in the background. The points would only come into play at the final competition of the series, where we would add the points and crown the SoCal Drift King. To keep things sane, we decided to drop each competitors 2 lowest rounds, allowing for missed rounds without blowing the series. If you missed more than 2, you were on your own.
Judging For the entire series, myself, along with Colin Chambers and Shaine Collins were the Official Judges. I need to give a special thank you to both Colin and Shaine for not only being the most reliable judges, but for showing a true passion for judging fairly. For myself, I consider each and every person who comes through the doors of Super-G to be “one of my guys”. So I would love to see everyone win. However, for Shaine and Colin, they are both very good friends with a couple of guys who were always battling for the top positions. I can say without reservation, I never once witnessed even the slightest hint of favoritism or bias. Our desire to make the correct call far surpassed any type of loyalty or friendship. Having the entire crowd watching any of the replays we were reviewing ensured there was no funny business going on. So on behalf of Super-G and the SoCal Drift Community, I would like to give a huge than you to Colin Chambers and Shaine Collins. Two of the finest judges in the game today.
The Points Coming into the Finals, Kevin Motter had secured 1st Place at the conclusion of Round 10, but the real battle was for 2nd Place! Mikko Yang and Jason Fordyce were tied in points for 2nd, but the reality was everyone in the Top 13 could possibly land 2nd or 3rd place. Needless to say, coming into the finals was exciting!
Qualifying Since the Finals were held at the Super-G 5 Year Event, the entries were more than usual! 50+ competitors over the weekend was no joke. We decided to create 2 classes. We originally called them Rookie and Expert Class, but we will revise that for any upcoming events. Everyone ran their 2 qualifying laps, and the judges decided who belonged in Rookie or Expert based on their performance. There were many key factors, and in the end it seemed to be the right call. There are people who are ready to compete at the expert level after a month, and there are people who should be competing in Rookie in their second year. Let’s keep it fun!
I normally try to keep my personal feelings out of the recaps, but I need to get personal on this round. It was obvious to me that everyone came to put down their very best for the Finals. Mikko seemed to bring out the big guns this round and pulled off what I feel is his best qualifier ever! I was pretty confident he was taking TQ with 2 back to back blistering runs. I always try to keep an open mind as a judge, but I just couldn’t help but feel that was the best we were going to see for this round. A few runs later, it was Kevin Motter’s turn. Knowing how focused Kevin can get, I knew there was a slight chance he could pull it off, but replaying Mikko’s run back in my mind, I new it wasn’t going to be easy, if not impossible. Wouldn’t you know it, Kevin pulls off an amazing first run! Equal to Mikko’s. I couldn’t say better, but I could easily say it was equal. Kevin’s second run is another amazing run! Better than Mikko’s? We all felt they were just about all the same runs. ALL 4 RUNS WERE BASICALLY THE SAME!
It was down to one more qualifying run for each of them. Mikko won the Rock, Paper, Scissors match, so he chose to go first. Amazingly, he was able to put together another insane run! Then it was Kevin’s turn and in typical Kevin fashion, turned it up a notch and cut his margin of safety in half. There was no denying he was going to the limit in each clip, earning him the Top Qualifier Position!
For myself, a very notable happening this round was my fellow judge Shaine Collins and his qualifying. For the entire season, he has been finding himself on the lower end of the qualifying, but he pulled it together this round and pulled off a 3rd Place qualifying run! I could not be more proud of him. Great job Shaine!
Qualifying: 1 – Kevin Motter – Top Qualifier 2 – Mikko Yang 3 – Shaine Collins 4 – Alan Benites 5 – Hao Huang 6 – Tim Mulhmeyer 7 – Jordan Crawford 8 – Chris Lagasca 9 – Charlie Munro 9 – Alfredo Chan III 11 – Brian Lemi 12 – Nick Lepisto 12 – Rick Mahaney 14 – Ethan David 15 – Jason Fordyce 16 – Ryno Degala 17 – Manny Campalans 18 – Max Wilkinson 19 – Ron Wyllie 20 – Michael Dedmon 20 – Allen Gu 20 – Levon 20 – Mark Santa Cruz 24 – TJ Dasalla 25 – Karlo Malabanan 26 – Victor Ho 27 – Bret Trevino 28 – Dan Aguada 29 – Jesse Brattain 29 – Coreu Carlstrom 31 – Tony Hickok 32 – Cody Ramirez 32 – James Anderson 34 – Eddel Veloso 35 – Jose Sanchez 36 – Andrew Mendez 37 – Mark Solnyshkin 38 – Josh Espinoza 39 – kenny Dedmon Jr. 40 – Ryan Aguiling 40 – Al Sayong III
ROOKIE CLASS 1 – Nico Lozada 2 – Mike Chronhamn 3 – Michael Vasquez 4 – Michael Sales 5 – Nick Lozada 6 – Kenny Dedmon Sr. 7 – Don H
***Some of the qualifying positions have changed after comparing the second score. We have taken the highest of the two runs to establish qualifying position. In the event of a tie, the second run score is taken into account. For Listing Purposes ONLY.
The Tsuiso Battles There was a lot going on with these battles and we ended up with more battles than we anticipated. In the end, these battles are what this day was about, and we had a lot of trophies that needed to find new homes!
Quite honestly, by the time we got to the Semi Finals, my brain was fried. I cannot for the life of me recall any of the runs. I’m sorry for keeping this short, but it took everything I had to stay focused on the individual battles. In the end, it was Bret Trevio (Team Slidelines) vs. Mikko Yang (Team Yokomo USA) for 3rd and 4th. Mikko came out victorious landing him on the 3rd spot on the podium, while Bret took a very respectable 4th Place!
Then it was time for the Finals, Kevin Motter (RawFew) vs. Tim Mulhmeyer (Team Rhino). Kevin ultimately came out on top, landing him at the Top Spot on the podium for First Place! Tim took a hard earned and very deserved 2nd!
The Rookie Class Winners: 1st Place – Nico Lozada 2nd Place – Michael Vasquez 3rd Place – Mike Chronhamn
Great job guys!
Congratulations to all the winners this past weekend! Everyone displayed an amazing level of skill! We can’t wait to see what 2020 has in store for us!
October 18, 2019: This year at the Super-G 5 Year Event, day 1 consisted of a day long Open Session and a SuperTwin Competition in the evening. For those who are not familiar with the SuperTwin, it is a Team Tandem Competition where teams of 2 compete against each other to see who can put down the best lap. This competition is structured differently than normal Tsuiso Comps in the way it’s approached and judged. The idea is to allow the teams the freedom to perform what they feel will be the best the course. The judging is based on how “cool” it looks. Proximity, Transitions, Style, and Line are just some of the factors taken into account. Basically, make it look better than the team you are up against and advance to the next round.
This time around we had many visitors from outside of the area. Teams from Orange County, San Diego, Palmdale, Fresno, San Jose, Santa Clara, Salinas, Las Vegas, Arizona, and Texas had all shown up to take part in the SuperTwin!
Personally what I really liked was seeing new teams being formed on the fly. People who wanted to compete, but didn’t have a partner to do so were making friends and partnering up to join in the battle. What an awesome way to meet new people!
Twenty Teams of Two! Team Mark and James – Mark / James Team RawRide – Jason / Allen Rev-Doc – Chris / Lemi Team UBE/Taro – Nick / Nico Team Aces – Alfredo III / Alfredo Jr. Coyote Racing – Ron / Jordan Super Balls – Dennis / Steve Team Vegas – Michael / Kenny Swift Suns – Jeff / James Team FC Fried Chicken – Karlo / Alan Team Toyo Style – Mikko / Shaine Limited Few – Kevin / Ryno Team Ramit – Brian / Kenny Sr. Bushido – Dan / Tony Sky Hunter – Philip / Vaughn Drift & Wallride – Tim / Hao 4 Door Man Whores – John / Joe Team Shake and Bake – Nick / Manny Scale Logic – AJ / TJ Team EJ – Ethan / Josh
The Competition We had 3 awesome judges step up to handle the task. Keep in mind we don’t have any real solid rules, so a lot of this is what the judges themselves decide are the better runs. They did a fantastic job and I have to say that I would have made the very same calls they did. So a huge thanks going out to Mark Santa Cruz (RawFew), Corey Carlstrom (Team D-Style), and Rick Mahaney (Limited Traction)! for a difficult job well done!
For the sake of time, we decided to go with a random bracket order, single elimination. The mood was definitely light and the vibe was all about fun! A lot of joking and some trash talking was going on, all in good fun! I was told by a few that they preferred the Team Tandem Competition over the regular competitions. Others said it was fun, but doesn’t really replace the head to head battles they are use to. Whatever your take, it was a good time!
In the end, It came down to Team RawRide (Jason Fordyce (RawFew) / Allen Gu (Team Wallride)) vs. Limited Few (Kevin Motter (RawFew) / Ryno Degala (Limited Traction)). Both teams put down some insane runs leaving the crowd wondering what the judges would come up with. In the end, Limited Few had run a better line (deeper and more difficult) and that was enough to sway the judges!!!
Congratulations to Limited Few – Kevin Motter and Ryno Degala for a hard fought and well deserved win!!!
After the competition, we went straight to the Super-G Raffle (Part 1)! A lot of people walked away with some great prizes, including a Overdose Galm Kit!